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John Wick Hex

John Wick Hex

|United Kingdom|Simulator, Strategy

7.1 /10

Pretty good

Niche

886 ratings
Time to beat
Main
43m
Main + extras
2h
Complete
2.5h
Rating sources
Steam · Player score6.3/10773 ratingsIGDB · Critic score7.6/1012 ratingsIGDB · Player score6.0/1014 ratings
OpenCritic · Critic score7.5/1087 ratings
Trailers & screenshots
Why play it

John Wick Hex is a 2019 Simulator, Strategy, Turn-based Strategy, Tactical game rated 7.1/10 from 886 ratings, with a main story of about 43m, available on Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Xbox One.

John Wick Hex is the first John Wick PC/console game inspired by Lionsgate’s hit action franchise. From acclaimed Game Director, Mike Bithell (Volume, Thomas Was Alone, Subsurface Circular), John Wick Hex is a fast-paced, action-oriented strategy game that makes you think and strike like the professional hitman. Created in close cooperation with the creative teams behind the films, John Wick Hex is fight-choreographed chess brought to life as a video game, capturing the series’ signature gun fu style while expanding its story universe. Players must choose every action and attack they make, while considering their immediate cost and consequences. Every move in John Wick Hex feels like a scene from the movies, and every fight contributes to your progress on the job and requires precise strategic thinking. Perform well and progress in the main story mode (which features an original story created for the game) to unlock new weapons, suit options and locations. Each weapon changes up the tactics you’ll use and the manner in which you’ll play. Ammo is finite and realistically simulated, so time your reloads and make the most of weapons you scavenge on the job.

Game highlights
Rating momentum

Pretty good: 7.1/10 across 886 ratings. Overall vibes are good; safe to add to your backlog.

Play style

Leans into Simulator, Strategy, Turn-based Strategy, with a main story around 43m. Check if that style and time commitment fit you.

Reviews

20 media reviews

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IGNDan Stapleton · 8 Oct, 2019
6.8/10

John Wick Hex is a simple, smart tactics game but its distracting lack of polish often thwarts its attempt to distill the fast action of the movies into deliberate gameplay.

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GameSpotAlessandro Barbosa · 11 Oct, 2019
8/10

John Wick Hex successfully adapts the action from the film trilogy with a satisfyingly clever and fast-paced spin on turn-based combat.

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EurogamerChristian Donlan · 8 Oct, 2019
8/10

Stylish cinematic super-violence is transformed into smart temporal puzzles.

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PC GamerRobert Zak · 8 Oct, 2019
8/10

An elegant tactical puzzler that captures the pace and action of the movies.

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PolygonJeffrey Parkin · 8 Oct, 2019

John Wick Hex delivers a strategy game that explains how characters in action movies “work,” and it does that brilliantly.

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Game InformerBen Reeves · 8 Oct, 2019
8/10

At its best, John Wick Hex makes you feel like a trained assassin, but those moments are interrupted by strings of repetitive action

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Rock, Paper, ShotgunNic Reuben · 8 Oct, 2019

I had a great time with John Wick Hex. It tiptoes the line between tactics and puzzler in an engaging way, has a ton of character, and feels exactly as minimal as it needs to be

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DestructoidPeter Glagowski · 8 Oct, 2019
8/10

It's not a perfect game, but John Wick Hex still lives up to its premise and creates a new blueprint for how to adapt a film property. Hopefully, it does well enough for a sequel because I'm dying to step back into the shoes of John Wick.

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Push SquareRobert Ramsey · 5 May, 2020
7/10

The game's at its best when you're being forced to adapt, but it has a bad habit of introducing scenarios that feel like they require trial and error

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Nintendo LifePJ O'Reilly · 4 Dec, 2020
6/10

John Wick Hex is a clever turn-based strategy offering with some cool mechanics that, when everything comes together, can absolutely make you feel like you're Keanu Reeves' unstoppable assassin, kicking, punching and shooting your way through an endless procession of hapless goons. However, there's an unpolished element to proceedings, with a lot of repetition across the seven levels on offer, janky animations, shoddy replays and some unreliable AI behaviour that begins to grate after a time. With some more variety and a touch of polish, this could have been a really nice little movie tie-in, however, as it stands it's just alright; a brilliant idea that needed more time in the oven.

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